Home · Endings
Four endings, one keycard each
Pick a target and the rest of the app filters chapters to the path that matters. Endings flagged closed are still reachable on a fresh save — they only close once a lockout fires.
Savior
openDebtor
openAccept Kerman, decline to keep gathering after ≤2 majors. Lock pivots you onto a separate Lightkeeper questline (5 Topographic Survey items, ~6h flash-drive craft, 30 PMC kills on Woods, 100 PMC dogtags, Sacred Amulets from marked rooms placed on Lightkeeper Island).
Keycard: RFID keycard with unknown name
Survivor
openFallen
openDecision flow
Four commit points decide which ending you finish on. Endings still reachable after each option are listed below it; the route you've already committed to is highlighted gold.
- Commit #1 (branch point)
- Commit #2 (branch point)
Tap any commit row to jump straight to that step. The full lockout list (including the non-commit ones — Lightkeeper rules, ARRS backup button, Folder 0052) is on the Lockouts page.