Clear your spawn chamber
Each of the 5 spawns is sealed by a hazard/trap that must be solved to leave. Solutions per chamber are below.
- Map
- The Labyrinth
- Loc
- One of 5 spawn chambers
Watch for tripwires (set positions, auto-disarm after 10 min), poisoned barbed wire (140 HP/min, treat with xTG-12 or Perfotoran), and spike pits (random open/closed each raid).
You spawn into one of five sealed chambers, each with a unique trap puzzle. Read the subtask for your specific chamber and follow the steps in order. Take it slow — the chambers are designed as puzzles, not combat. Bring a Toxic Filter / GP-7 gasmask + filter for chambers 1 and 5 (toxic atmosphere), painkillers for steam/fire damage, and consider a BBQ-S43 gas torch in your secure container for chambers 3 and 5 (you might find one in the chamber itself, but redundancy doesn't hurt). The chamber keys (Key 01-04) spawn inside the chamber; sweep cabinets, drawers, and corpses.
If you die here, your kit is gone permanently — no insurance. New players: do a recon run with throwaway gear before bringing anything you care about. The chamber layouts are static, so once you've seen one, you can do it confidently next time.
- Chamber 1 — toxic pool hazard. [Source: The Labyrinth wiki]
- Chamber 2 — steam hazard. [Source: The Labyrinth wiki]
- Chamber 3 — fire hazard. [Source: The Labyrinth wiki]
- Chamber 4 — shotgun trap. [Source: The Labyrinth wiki]
- Chamber 5 — toxic puddle. [Source: The Labyrinth wiki]