- Step 1
Terminal at night with the correct keycard
Terminal is a transit-only map reached from Shoreline. The intercom only accepts your card between 22:00 and 04:00 in-game. Bring the keycard matching your ending and (Savior) the secure container Alpha-1 with TerraGroup evidence. Forgetting Alpha-1 wastes the Shoreline trip but does NOT consume the access keycard.
- Step 2
Armory — key + Alpha-1 + equipment + Black Division keycard
Four pickups in this zone. Alpha-1 is on a desk in the armory room (under the window). The armory key spawns on one of four dead RUAF soldiers — sweep all four spawns if the first is empty.
- Step 3
Pumping station — power + drain
Repair 1–5 electrical panels (solo = 1, more in groups). A Toolset guarantees the repair and is NOT consumed, so the same one works for every attempt. After power, hit the pumping station button to drain the flooded route to the pier.
- Step 4
Iron gate (C4) + pier door + ZUBR boat extract
Two obstacles to clear before the pier: the large iron gate on the road needs C4 charges to blow open (or elite Strength), and the pier door itself needs the
Pier door keyfrom the safe inside the pumping station. Then board the ZUBR boat — extracting on the ZUBR plays the cutscene and triggers whichever ending matches your inventory keycard.