Terminal at night with the correct keycard
Terminal is a transit-only map reached from Shoreline. The intercom only accepts your card between 21:00 and 06:00 in-game. Bring the keycard matching your ending. (Savior) the intercom will refuse transit unless Secure container Alpha-1 with TerraGroup evidence is in your task inventory.
- Map
- Terminal
- Loc
- Spawn
Per the wiki, the port garrison kills you if you: (a) go past the first anti-tank barrier without presenting an access item, (b) leave the road around the transit area, or (c) pull a weapon back into your hands after it has been auto-lowered. For Savior, confirm Alpha-1 is in your inventory BEFORE queueing — the intercom refuses transit otherwise.
21:00–06:00 is the in-RAID start window on Shoreline (per the wiki). Outside that window the guard denies entry via the intercom. The keycard you swipe IS the routing trigger — it decides your ending, not the extract you pick later. Per-ending access item (per the wiki):
- Savior — Reprogrammed RFID keycard with Mr. Kerman's hash codes
- Fallen — Reprogrammed RFID with Prapor's hash codes
- Debtor — RFID keycard with unknown name
- Survivor — Prapor's letter (uses the intercom call button, separate path)
- Port-garrison intercom button on Shoreline. Walk in weapon down.